11/1/2023 0 Comments Nuendo2Steinberg calls this “Direct Offline Processing with Live!Rendering.” Basically, it means you can take frequently used processes and apply them offline in a plug-in chain, all in real-time. Okay, so you don’t use Wwise – is there anything else here for you? Yes. That makes Steinberg’s tool the de facto choice for interactive composition. So all your cycle and cue markers, all your individual audio and MIDI tracks, everything that makes up a song gets exported natively to Wwise. You can actually produce an entire interactive music composition directly inside Nuendo. So, in the previous version of Nuendo, Steinberg provided the ability to export mixdowns directly to Wwise (plus handle version control with Perforce). Audiokinetic lets you add interactive music without disrupting the production workflows of a game developer, even in very large titles. This contrasts with the more improvisatory way some indie games work, where a game composer might even be a programmer. That is, Wwise is a way of handling lots of assets and musical cues and delivering them interactively in a game. Nuendo has always been ahead of the curve with surround sound and a number of other workflows and functionalities critical to high-end game production.īut the specific hook here is to Audiokinetic, developer of Wwise, a leading audio “middleware” platform. And it seems the perfect place for this release. I miss GDC – it’s long been a rich environment for cutting edge sound engineering and ideas about spatialization and interactivity, irrespective of how much you care about games. So, sure enough, Steinberg will show its latest flagship release, Nuendo 8, at the Game Developers Conference. Nuendo 8’s Randomizer looks like a nice creative tool – and something very valuable to game scoring.
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